It’s been diagnosed as slow, outdated and unintuitive. We’re talking of course about Blackberry’s various mobile operating systems. But according to wirelessground.com, OS 6 could be just what the doctor ordered. Analyzing the results of an Engadget HTML 5 test of OS 6 against Apple’s Safari mobile, the writer expects Blackberry to make a full recovery:
It has been a very long time in coming, but the BlackBerry might just be getting the best mobile web browser ever designed. Engadget has run an HTML5 test on BlackBerry OS 6’s redesigned web browser and the results are astonishing. Research In Motion (RIM) got it right and OS 6 scored a 208 out of 300. Not impressed? Consider that the iPhone 4 only managed a 185 and HTC’s Incredible squeaked by with a 151. RIM has been working hard on fixing up its dated browsing software for quite a while now and it appears if the work has finally paid off.
Crackberry addicts (and mobile testers) will have to wait until later this year to test the OS on their own. Until then, we’ll keep seeking second opinions.
There’s been a lot of speculation/trash talk/rumors swirling around the future of Flash. We’ve discussed this subject (in the context of mobile testing) here, here and here. But what does Adobe CTO Kevin Lynch have to say about it? Glad you asked. Here’s an interview that Engadget recently posted:
A few weeks ago, when I shared my thoughts on the iPad, I noted that while the iPad will run iPhone apps, they probably wouldn’t look that great. Instead, developers would have to create new iPad apps.
“That’s fine!” you exclaim, thinking that you’ll just uprez your widgets and artwork from your iPhone app to the new iPad screen size. Problem solved, right? Apparently Apple thought so too and tried creating iPad sized versions of their default iPhone apps. And apparently that idea sucked. From Daring Fireball:
It’s not that Apple couldn’t just create bigger versions of these apps and have them run on the iPad. It wasn’t a technical problem, it was a design problem. There were, internally to Apple (of course), versions of these apps (or at least some of them) with upscaled iPad-sized graphics, but otherwise the same UI and layout as the iPhone versions. Ends up that just blowing up iPhone apps to fill the iPad screen looks and feels weird, even if you use higher-resolution graphics so that nothing looks pixelated. So they were scrapped by you-know-who.
Think this is just an Apple problem? No, it’s a mobile device problem!
Desktop and web app developers have it easy. Most computer screens are large, and any variation in size can usually be glossed over by either the OS or web browser. Nobody really uses computer screens smaller than 640×480, while many people now have 48″ screens that leave HD in the dust.
Mobile is a totally different ball game. Apps are modal, meaning your app has to account for all of the screen real estate. If it’s too big or too small, it will either fail to display or display incorrectly. Even Engadget recently lamented how they had trouble getting apps to run on the Nexus One:
Hi all. A quick note of introduction about who we are and our purpose on these pages.
This site is owned and operated by the motley, mouthy and motivated crew from uTest. It’s worth mentioning that the thoughts, news and musings expressed here are not necessarily in line with our mother ship.
The purpose of this site is to generate informed, objective and original content about the world of mobile application development and testing. This site will be brand-neutral, so you won’t see a fanboy mentality pulling us in any one direction or towards any manufacturer (woohoo iPhone) or carrier (boo AT&T).
We’ll gather news from outside sources like TechCrunch, Mashable, Engadget and WirelessWeek. We’ll share outside product reviews from a number of sources. We’ll solicit original content from real-world mobile app developers and testers who are much smarter than weus we. And we’ll weigh in with our own thoughts and ideas about the present and future of all things mobile.
Also, there’s no commercial purpose to this site. We like following and contributing to the rapidly evolving landscape that is the mobile world, and we hope to make this a gathering place for all things mobile. We welcome your feedback, praise and insults.