The new iPad hits consumers’ hands today, which means you testers are going to be busy, busy, busy. As Jason Parker over at CNet pointed out, it’s going to take a lot of work to get existing apps ready for the iPad’s new super high res display. And the more developers need to tinker with their apps, the more you’ll have to test them. Here are the specific hangups (from CNet):
Crystal clear consequences
The new iPad has four times as many pixels as the iPad 2 (for a total of 3.1 million pixels), which makes for extremely sharp text and richer colors whether you’re reading a book, browsing photos, or playing a video game. While the iPad renders things like text for the sharper screen automatically, other parts of applications like textures and other art assets need to be redone to better utilize the extra pixels.
As a result, some applications have ballooned in size, which includes Apple’s own apps. … So in addition to the extra work for developers, users will see longer download times and they’ll have to consider the impact on their iPad’s available storage.
Apple’s apps and those games
Immediately after announcing the new iPad ,the company updated all of its iOS apps to take advantage of the new display. …
Though the company used the new iPad to demonstrate two updated games at last week’s unveiling event, it also said that the new versions of Infinity Blade: Dungeons, a hack-and-slash action RPG, and Namco’s Sky Gamblers, a dogfighting air combat game will not become available until later in the month. So even developers with early access are not quite ready for launch day either.
As for other third-party apps, CNET has contacted a number of top app developers about their plans to update software for the new tablet. … Many said they were already working on it, with several noting that they were scrambling to bring existing apps up to date, while keeping file sizes down.
We’ve seen this all before
Looking back at the iPad 2 launch last year, which brought a graphics boost of its own, only a few developers upgraded their games for the new device in time for launch.
Many developers simply put focus into new and upcoming titles. Part of the reason is the very basic fact that there are simply more non-Retina Display iPads out there, and at the end of the day, most developers who are focusing on iPad right now will want the biggest possible audience. With that said, there’s a whole new crop of buyers out there looking to give their new gadget a real workout, so the first apps out of the gate have a real opportunity to make a splash.
Read the rest at CNet >>>
Did anyone get the latest, greatest iPad today? Do you notice a difference in the display and the way apps appear?